In order to combat lag, a server-wide vehicle cleanup will begin at 1:00pm on Saturday [AEST]
This cleanup will be extensive and unforgiving, so I suggest you store your vehicles correctly in the coming days.

Any vehicle found to be out in the open, and not in a virtual garage, inside your base (not just inside the plot radius) or in a hanger will be impounded, and if not collected within 24 hours, will be destroyed.

Virtual garage is free to use so there is no excuse for vehicles to be left out on the map.
I will also be increasing the maximum number of vehicles in virtual garage in order to accommodate this cleanup.
You can access virtual garage by scrolling on your plot pole, if you do not have a plot pole, you can buy one at trader
or request one from a staff member

Please be aware, there will be NO REFUNDS GIVEN for impounded vehicles impounded during this cleanup, unless a server bug can be identified as the reason for it's disappearance.

I have added a timer and created in-server alerts to give you guys as much notice as possible,
Thank you for the understanding.

- Knight

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A virtual garage

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1 A virtual garage on Wed Jan 31, 2018 6:57 am

This suggestion would be a monumental task to produce, but would really reduce needed space in base.l

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2 Re: A virtual garage on Fri Feb 16, 2018 1:04 am

We sort of have the option for a Virtual garage however, this doesn't work at the moment, but is in a long list for Knight And Quake to sort out. Don't worry you're not the only one to ask. Razz

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3 Re: A virtual garage on Fri Feb 16, 2018 5:05 pm

the server does have this feature at the moment but it all depends on scripting issues, it tends to have issues with the master key script causing issues with them both not working together, it might be something that's re-added later on, might be on the very long list of things Knight and Quake have to do, if there is any update i'm sure they'll let you know

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4 Re: A virtual garage on Mon Apr 09, 2018 1:29 pm

Virtual garage is now functional.

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