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Potential Server Changes

What changes or tweaks would you like to see?

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Total Votes : 25

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1Potential Server Changes Empty Potential Server Changes on Tue Aug 06, 2019 8:12 am

Artemis

Artemis

Potential Server Changes OV1Pbp7
In talking with some players and another staff member this afternoon. There are some things that they'd like to potentially see down the road, or tweak.


The pole here is not exhaustive, and if you have something you might like to add for consideration, just drop a response in this thread.

Thank you for your consideration and support.


-Artemis

2Potential Server Changes Empty Re: Potential Server Changes on Wed Aug 07, 2019 12:55 am

Farix


I'm somewhat confused with what some of the options really mean.

"Removal of AI map location"
Does that means the roaming AI or AI missions?

"Tougher AI"
What exactly are we talking about here? Increase the number of IA at missions? Increase their accuracy? More AI armed with long range weapons? Increase their ability to see and engage you at long range (500m+)?

"2 Plot pole hard restriction"
I presume this means 2 poles per player. But what about groups?

3Potential Server Changes Empty Re: Potential Server Changes on Thu Aug 08, 2019 6:23 am

Artemis

Artemis

Potential Server Changes OV1Pbp7
To address your post, Farix.

"Removal of AI map location"

That would mean removing the ability to see where the AI patrols are on the map, so it's more of a surprise when players encounter them.



"Tougher AI"

This would be increasing their difficulty, not necessarily the number of AI at missions, or their weapons. But, allowing them to be more brutal. Currently, some of the AI that spawn with launchers choose not to use them when people are flying around with choppers, or using vehicles. I think the added risk of losing a chopper or expensive vehicle would have a positive affect toward players in the long run. Encouraging more group play, and better tactics (to protect their vehicles)

*I also find it irritating that AI won't shoot rockets or assault rifles at a Mozzie. (they will shoot LMGs on occasion though?) Which, effectively allows the person to just spawn a mozzie and drop grenades...Land, pack, place mozzie back down, rinse and repeat...Where's the challenge in that?


"2 plot pol hard restriction"

This would mean putting in a hard-coded restriction that only allows a player to place a maximum of 2 plot-poles down on the server at any one time. This helps ease up server load as there won't be in excess of 1000 plot poles on the server, and would help with server performance. This would not affect groups as plot poles are based out of your own account. However, you can add your group members to your plot pole without issue.

I hope this was able to clarify the questions you had, as I answered them to the best of my ability. If any further clarification is required. I shall do my best to provide more information.


-Artemis

4Potential Server Changes Empty Re: Potential Server Changes on Fri Aug 09, 2019 8:15 am

jelly2m8


I'm up for these changes although the 2 plot poles is too low. There are several of us with Multiple bases, then there's the issue with some bases require more than 1 plot pole because the simple changes of increased build limit and radius won't be implemented.

All these continual changes we have gotten already has shrunked our ability to build / expand and thrive on this server. I suggest making the changes to the plot pole dynamics befoore we start to limit the quantity.

5Potential Server Changes Empty Re: Potential Server Changes on Sun Aug 11, 2019 12:00 pm

Knight

Knight

Potential Server Changes WKasQXq
jelly2m8 wrote: I'm up for these changes although the 2 plot poles is too low. There are several of us with Multiple bases, then there's the issue with some bases require more than 1 plot pole because the simple changes of increased build limit and radius won't be implemented.

All these continual changes we have gotten already has shrunked our ability to build / expand and thrive on this server. I suggest making the changes to the plot pole dynamics befoore we start to limit the quantity.

If any changes happen to plot poles (which is something that is being actively considered to reduce helipad and plot pole exploiting), the build limit and radius would be increased to lessen any impact to active builders.

I am happy to discuss the build limit or almost any issue anyone has, feel free to shoot me a PM on here, or on discord.
My PMs are open for anyone to contact me.

http://endlessgaming.forumotion.com

6Potential Server Changes Empty Re: Potential Server Changes on Wed Aug 21, 2019 6:24 am

Youz



Potential Server Changes Ay6VLtQ
tow launchers, javelins at missions, possibly better loot at harder missions. makes it challenging lol. but that's just me

7Potential Server Changes Empty Re: Potential Server Changes on Fri Sep 27, 2019 9:07 am

...JB...


No idea why anyone would need more than 2 plot poles (1 base, 1 mobile garage).
Anyone who uses more needs an intervention. I'm happy to volunteer . . . because I care about people.

8Potential Server Changes Empty Re: Potential Server Changes on Sat Sep 28, 2019 1:03 pm

Jessica Jones

Jessica Jones

Potential Server Changes MOOrS6E
no runners


- JJ Like a Star @ heaven

9Potential Server Changes Empty Re: Potential Server Changes on Wed Dec 25, 2019 9:25 am

Digbert


As I run on an older i5 Laptop, I find missions with lots of AI too difficult due to a combination of my slower reactions and low frame rates, I think a wider mix of more and less AI on missions would be great for oldies like me Very Happy, obviously less AI means poorer loot, but then I and people like me could take part a little more in missions, an AI count for the mission could be shown on the map like on some other servers.

Roaming AI in high loot areas would be great Smile

There are an increasing number of abandoned locked vehicles around the map, would it be possible to either have a more frequent clean up of such items, I would be glad to help with such things as I am online most evenings (is it possible to tell when a vehicle was last used?), or if possible, if a vehicle has not been used in two weeks (more or less?), it automatically becomes unlocked and available to other players?, this might encourage players to keep their vehicle in a garage more than just leave them locked anywhere on the map.

Sorry for waffling, hope this makes sense?

10Potential Server Changes Empty Re: Potential Server Changes on Thu Dec 26, 2019 9:55 am

Knight

Knight

Potential Server Changes WKasQXq
Digbert wrote:As I run on an older i5 Laptop, I find missions with lots of AI too difficult due to a combination of my slower reactions and low frame rates, I think a wider mix of more and less AI on missions would be great for oldies like me Very Happy, obviously less AI means poorer loot, but then I and people like me could take part a little more in missions, an AI count for the mission could be shown on the map like on some other servers.

Roaming AI in high loot areas would be great  Smile

There are an increasing number of abandoned locked vehicles around the map, would it be possible to either have a more frequent clean up of such items, I would be glad to help with such things as I am online most evenings (is it possible to tell when a vehicle was last used?), or if possible, if a vehicle has not been used in two weeks (more or less?), it automatically becomes unlocked and available to other players?, this might encourage players to keep their vehicle in a garage more than just leave them locked anywhere on the map.

Sorry for waffling, hope this makes sense?

I am currently in the planning stage of adding some static missions that you might be interested in.

A pretty in-depth vehicle cleanup is performed every weekend, though it can get backburnered from time to time when life happens, If you do see any that have been abandoned and untouched for a while, feel free to point them out to us.

http://endlessgaming.forumotion.com

11Potential Server Changes Empty Re: Potential Server Changes on Thu Dec 26, 2019 10:27 am

Artemis

Artemis

Potential Server Changes OV1Pbp7
Yes, I try to get to cleaning up the vehicles on the map every Sunday at 0300(ET) but, the last month and a half has been pretty busy. I feel your pain, Digbert. Up until about Nov, I was playing on an AMD Phenom II x6 CPU, with an extremely outdated GPU, even by Arma standards. But, I know that vehicle cleanups, and wiping abandoned bases, can help some players in this aspect (experiences vary). But, if you also notice decayed bases, feel free to point them out, and they will be expunged.

-Artemis

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